X Plugin Manager Download

X Plugin Manager Download

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  • Version 1.91
  • Download 8617
  • File Size 18 MB
  • File Count 1
  • Create Date 23 September 2023
  • Last Updated 10 May 2025

X Plugin Manager Download

Changelog:

1.91

  • Fixed incorrect texts
  • Improving handling of larger .dat files

1.90

  • Improved handling of installing zip files from older games

1.89

  • Fixed installing archives
  • Fixed catpck tool unpacking files

1.88

  • Fixed creator editing of ship data

1.87

  • Fixed shuffling of fake patches for packages with multiple

 

12 Responses

  1. Mathias says:

    Any chance of getting a linux friendly version of this?

  2. Matc says:

    Was the linux version ever done ?

  3. Marc says:

    hallo,
    wie kann ich terran conflikt-mods in albion prelude integrieren, die gleichen mod,s ?
    und in farnhams legende auch noch.
    vielen Dank u. viele grüße

  4. eccheccevo says:

    If the exe program just locate the correct directory and extract few files, the _native_ linux installation can be done manually, without any more programming. If that is true, Cycrow can you provide us with the files? Thanks a lot!

  5. Dalibor says:

    hi I’m having problems with with x3fl Guilds, Advanced jumpdrive 2.10 needs cycrow libraries 1.10 but plugin manager installs only 1.12 and the advanced jumpdrive addons show correctly at first but as soon as I dock again they come up as readtexts, I’ve uninstalled all my other mods sequentially to see if it any of them were conflicting but still get the same problem with just unofficial patch, guilds and advanced jumpdrive installed, it’s doing my head in as I have clean installed the game several times now. can you please help me with solution or at least a link to cycrow libraries 1.10.

    • Cycrow says:

      The Advanced jumpdrive is already included in Guilds, so you dont need to install it separately. Doing so might cause issues as it might overright existing files. Guilds uses a custom version that has been edited for specifically for Guilds. The same applies to most of my other mods that are mostly all included in Guilds

  6. Dalibor says:

    ok just updating my comment, I have found a reasonably hassle free way to keep the the advanced jumpdrive and components to read as they should after scouring a few more posts of the same problem. It’s obviously the save when I dock that stuffs it up, so reloading after every save seems to bring it back to reading as it should, which is fine by me until you work out what how to fix it. By the way love your work and I appreciate your commitment to improving on the x series, the game would be pretty bland without your mods. I’ve always wandered why you don’t do a cockpit mod because that would be awesome coming from you.

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